Publish with us

Your vision.
Ready for a wider world.

We pair publishing and marketing to help distinctive adult games reach the right players—without taking ownership of the worlds their creators build.

What we bring

Publishing and marketing,
working together.

Every partnership starts with publishing and marketing. Extra production support or funding only joins the plan when the project and scope call for it.

01 · PUBLISHING

Steam & release

Store setup, platform submission, pricing, release coordination and post-launch commercial management.

02 · MARKETING

Positioning & audience

Wishlists, content, community support, cross-promotion, creator outreach and launch beats shaped around the game.

03 · QUALITY

QA & localization

Practical review, platform readiness and localization planning for the markets that fit the project.

04 · WHEN IT FITS

Production support

Development guidance, art, audio or funding can become part of the collaboration when the project genuinely needs them.

A focused partnership

Your game stays yours.

You keep your intellectual property. We do not take automatic rights over sequels, spin-offs or future games.

Any agreement is limited to the game, platforms, territories and term we define together.

What happens next

A clear process, without theatre.

We look at the game as a whole: its identity, audience, evidence, feasibility and the support the team actually needs.

Send the essentials

Tell us the hook, current stage, team and support you are looking for. A build is useful, not mandatory.

Discovery review

We review fit, appeal, commercial signals, execution and the support the project needs as one whole.

Decision or next step

Once we have enough material, we aim to give you a decision or a clear follow-up within two weeks.

Scope & onboarding

If there is a fit, we define responsibilities, platforms, territories and term before contracting and onboarding.

Before you pitch

Useful answers,
up front.

No gatekeeping checklist. Just the practical context developers most often need before starting a conversation.

Do I need an existing audience or revenue?

No. Traction is useful evidence, not an entry requirement. We consider the game, team and opportunity together.

Can I pitch before the game is finished?

Yes. You can contact us early if the core idea is clear enough to discuss and you can show where the project currently stands.

Is a playable build required?

No. A build helps, but a store page, trailer, gameplay footage, deck or press kit can be enough to begin.

Can we sign an NDA?

Yes. Ask us before sending confidential documentation and we can discuss an NDA first. Initial form submissions should remain non-confidential.

Who owns the game and its IP?

You do. Our rights are limited to the publishing scope agreed for the specific game; future games and sequels are not included automatically.

Which platforms and languages do you cover?

Steam is our primary platform. Localization is scoped per project; our usual starting set considers English, Japanese, Korean, Simplified Chinese, Russian, French and Spanish.

Ready when you are

Tell us what you are building.

A concise, honest pitch is more useful than polished marketing copy. Show us the game and its potential.