Steam & release
Store setup, platform submission, pricing, release coordination and post-launch commercial management.
Publish with us
We pair publishing and marketing to help distinctive adult games reach the right players—without taking ownership of the worlds their creators build.
What we bring
Every partnership starts with publishing and marketing. Extra production support or funding only joins the plan when the project and scope call for it.
Store setup, platform submission, pricing, release coordination and post-launch commercial management.
Wishlists, content, community support, cross-promotion, creator outreach and launch beats shaped around the game.
Practical review, platform readiness and localization planning for the markets that fit the project.
Development guidance, art, audio or funding can become part of the collaboration when the project genuinely needs them.
A focused partnership
You keep your intellectual property. We do not take automatic rights over sequels, spin-offs or future games.
Any agreement is limited to the game, platforms, territories and term we define together.
What happens next
We look at the game as a whole: its identity, audience, evidence, feasibility and the support the team actually needs.
Tell us the hook, current stage, team and support you are looking for. A build is useful, not mandatory.
We review fit, appeal, commercial signals, execution and the support the project needs as one whole.
Once we have enough material, we aim to give you a decision or a clear follow-up within two weeks.
If there is a fit, we define responsibilities, platforms, territories and term before contracting and onboarding.
Before you pitch
No gatekeeping checklist. Just the practical context developers most often need before starting a conversation.
No. Traction is useful evidence, not an entry requirement. We consider the game, team and opportunity together.
Yes. You can contact us early if the core idea is clear enough to discuss and you can show where the project currently stands.
No. A build helps, but a store page, trailer, gameplay footage, deck or press kit can be enough to begin.
Yes. Ask us before sending confidential documentation and we can discuss an NDA first. Initial form submissions should remain non-confidential.
You do. Our rights are limited to the publishing scope agreed for the specific game; future games and sequels are not included automatically.
Steam is our primary platform. Localization is scoped per project; our usual starting set considers English, Japanese, Korean, Simplified Chinese, Russian, French and Spanish.
Ready when you are
A concise, honest pitch is more useful than polished marketing copy. Show us the game and its potential.